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Cloudentity adds fine-grained data control by embracing GraphQL

Today Cloudentity, a company specializing in the burgeoning authorization layer, announced it was adding GraphQL support to its collection of API management tools. The process adds more fine-grained control to the access points allowing deeper and more precise command over what data is released in which circumstances.  The move also extends the ambitions of the  …

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Ready Player Me brings its avatars to 8th Wall’s metaverse experiences

Ready Player Me today announced its new integration with 8th Wall, a team-up which will give users the ability to create their own browser-based experiences with custom 3D metaverse avatars. Those users will also be able to bring their avatars into other 8th Wall-powered experiences. Developers can use the Ready Player Me sample project available  …

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SaaS platform KSOC looks to secure Kubernetes environments

Event-driven SaaS platform, Kubernetes Security Operations Center (KSOC), aims to enable developers to automatically discover and track assets associated with Kubernetes environments across any cloud provider. Event-driven SaaS platform, Kubernetes Security Operations Center (KSOC), aims to enable developers to automatically discover and track assets associated with Kubernetes environments across any cloud provider.Read More

How security provider Netacea mitigates automated bot attacks

Netacea is an upcoming provider in the application security solutions market, which Forester anticipates will grow from $4.7 billion in 2019 to $12.9 billion by 2025, as bot management solutions gradually overtake traditional web application firewall (WAF) solutions. Netacea is an upcoming provider in the application security solutions market, which Forester anticipates will grow from …

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Supercell makes $852M on $2.24 billion in 2021 revenue

Supercell reported its revenues hit $2.24 billion (€1.89 billion, up 51%) and before-tax profits of $852 million (up 84%) for 2021, compared with $1.48 billion in revenue and before-tax profits of $463 million a year earlier. And for the first time, Supercell’s cumulative revenues to date from Clash of Clans and Clash Royale alone have  …

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